3D MODELING
4 years experience into vehicle art for AAA games such as:
- Call of Duty: Vanguard
- Asphalt Legends 9
ENGINES
Unreal Engine knowledge Importing, Rigging and Blueprint creation for drivable vehicles.
Demo available in my Patreon.
RENDERING / LIGHTING
Real-time and Ray Tracing rendering based in Blender and Unreal Engine.
Currently working as Lighting Artist at 31st Union
MUSIC
Music Production, Compositing and Arrangement.
Synthesis for game FX libraries.
EXTRA KNOWLEDGE
FIRST AID
Experience as life guard.
PROGRAMMING
HTML/CSS - Strong
Bash - Intermediate
Java - Basic
Python - Basic
CYBERSECURITY
Cisco Certification
Pentesting enthusiast.
SKILLS
WORK
ABOUT ME
I'm Gabriel! I was born in 2000s, and I consider myself an obsessed at photorealism, vehicles and sound design.
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I learned 3D Modeling for 2 years independently while I was studying a professional IT and Programming degree.
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At the age of 19, one of my teachers convinced me to start working on my portfolio and I sent it to a videogame company located in Valencia, where I was living at the moment.
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I had the big pleasure to start my career as 3D Artist at elite3d in 2019 working as Hard-Surface and Vehicle Artist in games such as:
Call Of Duty: Vanguard & Asphalt 9 Legends
and a few more AAA games.
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In 2022 after some big changes in the company, we became par of the art team at 2K Games & 31st Union.
Due to the lack of vehicle work, I decided to move into the Lighting Team.
An incredible change that made me work directly with the
Art Direction Team and learning more in depth about Technical Lighting
and Rendering in Unreal Engine.
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Aside from my job, I've been working on a racing videogame lately
as a personal project. A project that made me learn the basics of rigging, animation, coding and blueprint setup for drivable vehicles
based in chaos physics system.
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ASK ME FOR MORE DETAILS
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